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Weapons[]

Weapons are your primary means to kill enemies along with Gadgets. Weapons can be upgraded by re-rolling the same weapon from the Supply Box after they have been initially unlocked. A weapon can only be upgraded 10 times before no longer being upgradable. Maxed out weapons that are rolled again will refund half the credits (1000) used for the spin.

Primary Weapons[]


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Assault Rifle 20 30 0.1 30 2.2


The AR26 Unslave is a very versatile and dependable weapon. As such, it performs well enough in almost any scenario with decent damage to boot. The AR26 Unslave is essentially a jack of all trades so while it is not particularly outstanding in any one area, it is not necessarily lacking either.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
SMG 12 18 0.05 50 2.2


While the AR14 Brainwasher boasts a larger ammo capacity and higher rate of fire, the inaccuracy when engaging enemies at a longer range and decreased damage makes this weapon overall better suited for closer ranged engagements.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Shotgun 150 225 0.5 8 2.5


The SG16 Judgment is a solid weapon choice for any Dark Diver to use. The hefty damage paired with the relatively tight grouping of the spread makes this gun one of the best damage dealing primaries in terms of DPS. Though it only holds a total of 8 rounds, reloading the gun reloads the entire magazine at once which is especially useful in situations where a quick reload is needed.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Shotgun 300 450 1.5 8 9


Unlike its cousin, the SG16 Judgment, the SG19 Punisher packs a lot more punch in exchange for a much slower rate of fire. This gun reloads each shell one at a time unlike the full magazine reload of the SG16 Judgment and shares comparable ammo capacity of 8 shots. However, the SG19 Punisher is the only weapon in the game that allows players to shoot in the middle of reloading but doing so will interrupt the reloading process. Utilizing this mechanic properly will reward skilled players with a powerful weapon capable of taking care of swarms of enemies at a time.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Sniper 150 225 1 10 5.5


Hitting headshots with the MR-1 Messiah will do increased damage compared to a headshot with a weapon of similar damage stats. However, it may be difficult to hit those headshots on levels that can easily ragdoll players or shakes the screen, namely on Cyberox and Amun. As such, it will requires more careful aiming to effectively use and should be regarded as more of a support weapon.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
RPG 300 450 2 1 4


The explosion from the RL-4 Gifter is capable of hitting multiple targets within its splash zone. While it may be tempting to fire directly into a swarm of enemies, careful planning and aiming is required as the RL-4 Gifter can only fire once before needing to reload. The explosion from the RL-4 Gifter can also ragdoll teammates and yourself for a short period of time if caught in the splash zone, potentially allowing another swarm to damage you and your team while you are down.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Chaingun 15 22.5 0.05 200 3.5


The MG99 Liberator has the potential to be the top primary weapon in terms of DPS given its decent damage, stellar ammo capacity, and fast rate of fire. While the spread on the MG99 Liberator leaves something to be desired, it is still a great choice of weapon. Just be wary of the small wind up period that it has before it can start firing.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Bow 500 750 2 1 2.5


The BW84 Endragon has the highest damage per shot out of all the primary weapons. While it has no projectile drop off, the projectile does travels relatively slow, meaning that it is imperative to lead the shot on a moving target.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Greatsword 1st Mode: 300
2nd Mode: 100
1st Mode: 450
2nd Mode: 150
1st Mode: 2
2nd Mode: 0.5
Infinite N/A


The SW-9 DarkSlayer has 2 modes, the first which has a longer cooldown with more damage while the second mode utilizes quick slashes while releasing a barrage of attacks on every 3rd attack, dealing 50 damage 4 times. Each mode has its own relative damage and rate of fire. The SW-9 DarkSlayer can only be obtained using Robux at this time.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Flamethrower 20 30 0.05 100 3


The FM44 Dragon Breath lands itself a place among the upper echelon of weapons with a relatively high DPS. Although this weapon has a short range and cannot perform headshots, the ability to hit multiple enemies at once makes this weapon good for crowd control. Be wary of ammo consumption due to high rate of fire. The FM44 Dragon Breath can only be obtained for a limited time by unlocking it in the Weapons Crate as reward for completing a Major Order.


Secondary Weapons[]


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Burst-Fire Pistol 50 75 0.1 15 2.5


Pressing V will allow players to swap between the single shot and 3-round burst modes the P15 Freedom One has. While this gun can theoretically have the highest DPS out of any weapon in the game, it is hindered by the high recoil making the probability of landing every shot unlikely.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Revolver 150 225 1 6 2.5


The P92 LiberMan, in many ways, is almost comparable to the MR-1 Messiah, both of which deal the same base and max damage along with the same rate of fire. However, the P92 LiberMan has a better reload time given the ammo count compared to the MR-1 Messiah. In some cases, the P92 LiberMan can be even used as a substitute for the MR-1 Messiah for these reasons.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
SMG 12 18 0.05 50 2.5


The SMS Endiver is comparable to the AR14 Brainwasher given that both weapons share the same damage, rate of fire, ammo count, and functions. The SMS Endiver falls a little short on the reload time but is still a solid choice for a secondary weapon for those new to the game.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Shotgun 500 750 0.1 2 4


The SG-0 Doomday is an extremely powerful shotgun with a low rate of fire, making it great for burst damage in some scenarios. Compared to the SG16 Judgment and SG19 Punisher, the spread on the SG-0 Doomday is relatively bigger meaning it will lose effectiveness the further away the target is. The only way to obtain the SG-0 Doomday at this time is with Robux.


Type Level 0 Damage Level 10 Damage Fire Rate Ammo Reload Time
Katana 100 150 0.5 Infinite N/A


SW-2 LastHope is a melee secondary weapon, with every third slash sending out an energy projectile dealing the same amount of damage as a regular slash. The low rate of fire on this weapon means that it is possible to use the SW-2 LastHope as a pseudo medium range weapon by attacking with the energy projectiles.


Updates (Nerfs/Buffs):[]

Updates
Version: Date: Description of Change: Buff/Nerf/NA
0.45 July 17, 2024 Changelog 0.45:
  • New System: Major Order
  • New Weapon: FM44 Dragon Breath
  • New Armors: En Dive, Mercy Dive
0.4 June 19, 2024 Changelog 0.4:
  • New Planet: Amun
  • Rework Daily Mission: Reset Mission Every 4 hours
  • Free supply system: Every 2 hours
  • New Weapons: Endragon (Bow Main)
  • LastHope (Sword Sub)
  • DarkSlayer (Sword Main - Robux)
  • New Armor: Warlord Dive (500k Dark Credits with limited time or Robux)
  • Ability: Call the Dragon
0.35 June 01, 2024 Changelog 0.35
  • Added Gifter
  • Added Liberator
  • Added Doomsday
  • Fixed Cyberex from 5 shotting People
    • New Weapon: MG-99 Liberator (Minigun) RL-04 Gifter (Rocket Launcher) SG-Zero DDay (Sawn-Off)
    • New Zigma: Zigma Dome (Create dome that prevent you from knockback and reduce incoming damage) Zigma X (Call MK-X) Zigma Thor (Wrath of God?)
    • Armor Ability System: Dark Dive (Active: Instantly Heal) Doom Dive (Passive: Prevent Lethal Damage) Ghost Dive (Active: Hide from enemy vision) Reap Dive (Passive: Life Steal after eliminated enemy) Thorn Dive (Active: Private Dome) Elite Dark Dive (Passive: Upgrade Zigma One to Zigma [E]One
    • New Armor Beast Dive (Unlock after Free Cyberox)
    • Rebalance Armor and Weapons stats
Pre-0.35 Unknown Changelog Pre-0.35
  • Increased damage of weapons
Buff:
  • Brainwasher: 10 -> 12 Dmg
  • Punisher: 200 -> 300 Dmg
  • Judgement: 100 -> 150 Dmg
  • Messiah: 100 -> 150 Dmg
  • Liberman: 50 -> 150 Dmg
  • Endiver: 10 -> 12 Dmg

Trivia[]

  • The Doomsday and Dark Slayer can only be obtained via robux. Both can be found and purchased either next to the Diver with a Zigma One, or from the Robux Shop.
  • Some armors can buff primary, secondary, and/or Gadget damage.
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