Levels are the number of times you've rolled an item. every time you do, you level it up and improve its stats.
Levels[]
Armor levels[]
Armor levels are obtained by rolling the armor vending machine to get armor. if you roll a duplicate, it increases the overall stats of your armor, however it does not decrease your cooldowns unless your armor ability helps it. An example is the Dark(elite) armor. its stats increase damage, and its ability is to tun zigma one into zigma rain, so it increases your damage.
Weapon levels[]
Weapon levels increase damage and decrease reload time. they do not impact ammo capacity or firerate.
Gadget levels[]
Gadget levels vary in what they impact. they could impact cooldown, duration, charge up time or damage. they are by far the most variable and unpredictable, but here's a basic rundown of what they could be.
Gadget upgrades[]
Cooldown[]
These impact gadgets with low damage but high cooldowns, such as Zigma B. they are typically paired with duration or damage upgrades.
Duration[]
These impact gadgets with no damage or a time, like zigma fall or rain. they are not typically paired.
Charge up time[]
this is only found on zigma thor, as it's the only gadget with charge ups.
Damage[]
Damage upgrades are on gadgets with no other purpose such as zigma gift. they are typically paired with cooldown upgrades.
enchants[]
weapon enchants[]
enchanting a weapon can give it up to 25% extra damage
armor enchants[]
enchanting armors can give it up to 25% health, 25% damage for all gear or up to 30% increased movement speed re enchanting gets rid of old enchants
gadget enchants[]
gadgets can gain up to 25% decrease on cooldown or up to 25% extra damage for damaging gadgets
limit break[]
limit break simply adds an extra level to any type of gear allowing it to go up to 10 levels over the maximum essentially doubling its stats
Trivia[]
- your player does not have levels, only gear.
- Using a weapon does not level it up.