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Armors[]

Armors are an integral mechanic in DARKDIVERS. Dives typically increase a player's statistics such as health, stamina, weapon damage, or effectiveness of Zigmas. Each dive also comes with a unique ability, passive effect, or both. Much like weapons and Zigmas, dives can be upgraded up to 10 times by pulling multiples of an unlocked dive from the Armor Crate.

Armor
Type Reap Dive Armor Ghost Dive Armor Doom Dive Armor Dark Dive Armor Dark(Elite) Dive Armor Thorn Dive Armor Beast Dive Armor Warlord Dive Armor Mercy Dive Armor En Dive Armor
Buffs Main Weapon damage: +0%-25%

Sub Weapon damage: +0%-25% Gadgets damage: +0%-25%

Stamina +0%-100%

Sub Weapon damage: +0%-37.5%

Main Weapon damage: +0%-37.5%

Sub Weapon damage: +0%-37.5%

Health: +0%-150%

Stamina: +0%-50%

Health: +0%-???

Main Weapon damage: +0%-??? Sub Weapon damage: +0%-??? Gadgets damage: +0%-???

Health: +0%-200% Health: +0%-100%

Stamina: +0%-100%

Health: +0%-100%

Stamina: +0%-100% Main Weapon damage: +0%-37.5%

Health: +0%-100%

Stamina: +0%-100%

Health: +0%-100%

Gadgets damage: +0%-37.5%

Ability Damaging enemies restores 1%-1.5% health.(passive) Grants invisibility for 5-7.5 seconds. (active)

(CD: ?s)

Upon taking a hit that would have killed you, you'll become invulnerable to damage and heal 15 health each second. The effect lasts for 5-7.5 seconds (passive)

(CD: 110s)

Instantly recover 50%-100% of your health. (active)

(CD: 60s)

Throws an upgraded Zigma One that becomes a rain of explosives with a longer cooldown.

Deals +2500-??? damage. (active)

(CD: ?s)

Generates a personal shield on its user reducing damage taken and making them immune to ragdolls.

Damage reduction: +25%-50% (active)

(CD: 110s)

Your dash is replaced by a quick teleport.

(passive)

Calls a dragon that you can mount for displacement.

(active)

Upon activation, you will place a beacon which brings back dead Divers. Also you have a passive aura which heals nearby allies (including yourself) for 1 + (0-0.5%) HP per second

(active/passive) (CD:120s)

Places a turret which shoots any enemies close by.

also has a passive drone that drains nearby small enemies health. (passive/active, 2 uses) (CD:120s per turret)

Description A powerful armour that boosts your kill rate, as well, sustain. Beware that you're still pretty fragile with it. A doubtful armour, it allows you to perform dodges more frequently, and deal more damage with subguns. The invisibility can be useful to deploy and use Fall gadgets to bring back dead comrades to the battefield. A powerful armour that gives its user a 2nd chance, as well, boosting their kill rate significantly. A versatile armour. It can heal back most of your HP in case you're facing death. An exclusive armour that can only be unlocked after purchasing the Dark Dive gamepass (bruh). An excellent choice to those who prefer to tank damage. made from autobeast remains this thing makes you go "zoom zoom" Cool looking fluffy cape mixed with dragon goes brrrrrrrr 100% winrate with 4 of these 🗣️🔊🔥 by recreating the drones/turrets found in cyberox this armor fully unleashes the deadly possibility of automated firepower, nice

Trivia[]

  • Unsurprisingly, the Dark (Elite) armor requires you to have the Elite Gamepass.
  • Interestingly enough, Reap Dive armour passive heals the user per hit. Making it powerful when using guns with higher RPM and ammo capacity, for example the MG99 Liberator. The heal on attack will not process when attacking allies.
  • Most armour effects last for 10 seconds before going off. Make sure to use their abilities when in a tight spot!
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